Hi all,
I am very new to maya and unity and please forgive me if i ask an obvious question. really appreciate your help.
How could i export object that is animated by bendhandle in maya as fbx and open it in unity?
- shall i select the object only or the object with bendhandle curve?
- in the fbx export setting ( refer to the attached image) have i missed out anything?
I have tried various export setting, the exported fbx is not animated as it is meant to be.
please advise. thanks a million!



