Hi so im really confused now because ive modelled a character in maya and then exported it into unity, but when i look at the character in unity the right arm and leg are transparent? i cant see anything wrong with the normals in maya and all the settings in unity are the same between the left side that works and the right that doesn’t. I don’t think its a texture problem cause its still transparent without materials assigned to it
Try turning on back face culling in maya, it its then looking like in unity your normals are inverted.