http://blogs.unity3d.com/2009/11/17/summer-of-code-external-lightmapping-tool-released/
No announcement in the announcement forums, so just thought I’d plug it here in case anyone missed it ![]()
http://blogs.unity3d.com/2009/11/17/summer-of-code-external-lightmapping-tool-released/
No announcement in the announcement forums, so just thought I’d plug it here in case anyone missed it ![]()
Shame I don’t have a spare copy of 3ds max lying about. :?
Nice!
I don’t use MAX, but I can still see it being useful. I like that it puts all objects in one light map.
What would be necessary to get this working with Maya?
I’m not a programmer, so I don’t really know what’s involved.
External plug-in? Something in editor calling Maya?
Would the necessary adjustments be something simple enough for a person learning programming to try as a side project?
That looks really good. Gonna try it.
Thanks!
I think the process of making a lighmap using this tool is too complex but anyway it is wellcome, of course.
Huh? You mean compared to doing it manually or…?
That looks cool.
someone should do a similar solution for gile~~. :p~~