External Lightmapping tool out

http://blogs.unity3d.com/2009/11/17/summer-of-code-external-lightmapping-tool-released/

No announcement in the announcement forums, so just thought I’d plug it here in case anyone missed it :stuck_out_tongue:

Shame I don’t have a spare copy of 3ds max lying about. :?

Nice!

I don’t use MAX, but I can still see it being useful. I like that it puts all objects in one light map.

What would be necessary to get this working with Maya?

I’m not a programmer, so I don’t really know what’s involved.

External plug-in? Something in editor calling Maya?

Would the necessary adjustments be something simple enough for a person learning programming to try as a side project?

That looks really good. Gonna try it.

Thanks!

I think the process of making a lighmap using this tool is too complex but anyway it is wellcome, of course.

Huh? You mean compared to doing it manually or…?

That looks cool.

someone should do a similar solution for gile~~. :p~~