Good Day …Trying to build my game for the Android Platform to be on Oculus Meta Quest 2 …I am faced with these errors. Any help with that …Appreciate
Building Library\Bee\artifacts\Android\d8kzr\libil2cpp.so failed with output:
Library/Bee/artifacts/Android/d8kzr/ocu1_gistration.o:(.data.g_CodeGenModules+0x80): undefined reference to g_UnityEngine_GridModule_CodeGenModule' Library/Bee/artifacts/Android/d8kzr/ocu1_gistration.o:(.data.g_CodeGenModules+0xd8): undefined reference to g_UnityEngine_SpriteShapeModule_CodeGenModule’
Library/Bee/artifacts/Android/d8kzr/ocu1_gistration.o:(.data.g_CodeGenModules+0x100): undefined reference to `g_UnityEngine_TilemapModule_CodeGenModule’
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <7fef092428a04dc89d2aa6ad3ce5d856>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <7fef092428a04dc89d2aa6ad3ce5d856>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <23ab6b9c559c4cda96c8ce953786e75a>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7fef092428a04dc89d2aa6ad3ce5d856>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <7fef092428a04dc89d2aa6ad3ce5d856>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <7fef092428a04dc89d2aa6ad3ce5d856>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)