We aim to provide you with the best tools and features to enhance your everyday light creation experience with Unity. To achieve this, we’d love to hear your feedback about changes to Unity’s Dynamic Global Illumination roadmap, as well as hear about your Unity 6 lighting experience. Please take 10 minutes to complete the survey linked below and help us refine and improve your Unity experience.
(this survey is now closed, thank you all for taking the time to contribute!).
Update 26th May, 2026: You can now try Unity’s first milestone to dynamic GI through Surface Cache: Surface Cache GI Preview.
What’s changing on our Dynamic Global Illumination roadmap?
We’re making changes to our Dynamic APV (Adaptive Probe Volumes) roadmap.
Dynamic APV is functionality built on top of APV, to enable more dynamic lighting situations. APV itself is core new functionality released in Unity 6.0 and will continue to be supported.
For some background: Adaptive Probe Volumes (APV), is a new system for indirect lighting and automates the placement of Light Probes based on scene geometry delivered in Unity 6. This vastly improves artist iteration time by eliminating the need for manual probe placement. Additionally, features such as APV Sky Occlusion and APV Lighting Scenarios allow dynamic transitions using prebaked lighting data. Effects such as time-of-day changes or toggling lights on and off are possible using Lighting Scenarios, with support for multiple pre-baked lighting setups. Sky Occlusion provides plausible sky lighting transitions using baked, multi-bounce occlusion data for static contributors.
With Dynamic APV, Unity embarked on a journey to enable even more semi-dynamic GI use cases through APV, with the “light propagation” method as its foundation.
However, despite significant effort from our engineering teams, this method ultimately failed to meet our standards for image quality and robustness.
After multiple attempts and considerable time investment, we recently made the difficult decision to change our approach. While we considered exploring an alternative light transport solution for Dynamic APV, the compounded risk of technical unknowns and rapidly evolving industry expectations made continuing with this solution unlikely to yield the best outcomes for our creator community.
With this in mind, we are pivoting from Dynamic APV to explore a new plan for delivering fully dynamic GI, with broad platform support. This shift involves developing a scalable and high-performing dynamic GI system built on modular “GI building blocks” to meet the wide-ranging needs of our audience over time. Choosing to instead focus on fully dynamic GI offers additional value through support for dynamic environments, as well as unlocking a simpler authoring and significantly faster iteration experience.
Unity’s new approach to Dynamic GI
Even though we aren’t able to commit to a specific date, our first milestone in this multi-year endeavour is a fully dynamic, diffuse-only GI system, currently based on a ray traced surface cache, that we intend to support in both the Universal Render Pipeline (URP) and the High-Definition Render Pipeline (HDRP). Initially, this system will focus on simplicity, reliability, and scalability with an emphasis on hardware compatibility. This will enable creators to engage with dynamic lighting features in medium-sized scenes on devices ranging from high-end mobile devices to platforms like PS4 Pro and above.
Building our solution based on a ray traced surface cache has the following benefits:
- Easier workflows, little to no additional authoring steps required
- Faster iteration, no precomputation step required
- More dynamic, works with procedurally generated content, user generated content, and construction and destruction
While this initial feature set will include some limitations, such as reduced performance in certain complex scenarios, it sets a strong foundation for future expansions that will enhance support for volumetrics, specular and glossy light scattering, with improved visual fidelity.
What’s next?
We understand that this pivot may come as a disappointment to those anticipating Dynamic APV, but we are confident this new direction aligns better with Unity’s core values as a versatile and forward-thinking cross-platform engine.
To ensure transparency and collaboration, we are announcing these changes here early, and are inviting you to share your feedback through the survey linked above so that we can refine our roadmap together.
We are committed to making dynamic GI a robust, scalable solution and appreciate your patience and trust as we work to deliver industry-leading tools for creators worldwide. We’ll share more details as soon as we are able to.
What other Global Illumination solutions were delivered in Unity 6?
Unity 6 introduces several advancements in global illumination (GI) and lighting workflows, aimed at improving both the visual fidelity and performance of lighting in your projects.
You can read more about the Unity 6 lighting features on the blog post: Unity 6’s New Global Illumination Lighting Features.