Please translate everything
I have been stuck with this issue for 4 days
I’m confused why every time I build, I get an error like this:
FileNotFoundException: Could not find file ‘C:\Users\Frendy\Unity_Projek\SevenDays\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build\outputs\apk\release\launcher-release.apk’. System.IO.FileSystem.CopyFile (System.String sourceFullPath, System.String destFullPath, System.Boolean overwrite) (at :0) System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) (at :0) UnityEditor.Android.PostProcessor.Tasks.MoveFinalPackage.CopyWithCondition (UnityEditor.Android.PostProcessor.Tasks.MoveFinalPackage+CopyInfo file, System.String role, System.Func`2[T,TResult] copyCondition) (at <4dc1d0a718e0407a933f0c4ccedea786>:0) UnityEditor.Android.PostProcessor.Tasks.MoveFinalPackage.CopyIfNewer (UnityEditor.Android.PostProcessor.Tasks.MoveFinalPackage+CopyInfo file, System.String role) (at <4dc1d0a718e0407a933f0c4ccedea786>:0) UnityEditor.Android.PostProcessor.Tasks.MoveFinalPackage.CopyIfNewerAPKs () (at <4dc1d0a718e0407a933f0c4ccedea786>:0) UnityEditor.Android.PostProcessor.Tasks.MoveFinalPackage.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <4dc1d0a718e0407a933f0c4ccedea786>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <4dc1d0a718e0407a933f0c4ccedea786>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <4dc1d0a718e0407a933f0c4ccedea786>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <4dc1d0a718e0407a933f0c4ccedea786>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.EditorApplication:Internal_CallDelayFunctions()
Then when I checked the folder:
C:\Users\Frendy\Unity_Projek\SevenDays\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build\outputs\apk\release
The only files there are:
baselineProfiles (folder)
launcher-release-unsigned.apk
output-metadata.json
Then I’ve tried a clean build, but the error is still the same.
And I’ve also entered my Unity key.
