Hello,
I’m new with all “network” things.
The game is First person “Builder”, server will instantiate a random number of different objects
and player must move it to build structure.
I have a Solo Mode working perfectly, but i don’t find a way to adapt it for multiplayer, if anyone can help me.
I use a list (ComboBox UI) of GameObject instantiate with Network.Instantiate (with custom name) on my server,
I want to be able to find all networkobject and rebuild this list on each of my client.
Objective is to be able to use a GUI with buton to move object,
I have a Solo Mode working perfectly, but i don’t find a way to adapt it for multiplayer, if anyone can help me