Find Server's GameObject from client

Hello,

I’m new with all “network” things.

The game is First person “Builder”, server will instantiate a random number of different objects
and player must move it to build structure.
I have a Solo Mode working perfectly, but i don’t find a way to adapt it for multiplayer, if anyone can help me.

I use a list (ComboBox UI) of GameObject instantiate with Network.Instantiate (with custom name) on my server,
I want to be able to find all networkobject and rebuild this list on each of my client.

Objective is to be able to use a GUI with buton to move object,

I have a Solo Mode working perfectly, but i don’t find a way to adapt it for multiplayer, if anyone can help me

You could opt to not use NetworkInstantiate and instantiate them manually through an RPC. That way you’ll easily have access to the instance of the GameObject for use in logic such as GUI or adding it to a collection for referencing it later.

thx for the advice, i will try to use it.