What is the deciding factor for the unity engine as to display a lens flare or not? I have a point light going over a large distance and the flare isn’t alway rendering after a certain distance. It seems to be angle related. How do I create a lens flare that is always on if I am looking at it?
Agreed. I’m having the same issue but with a Directional Light. Anyone have any clues?
:roll:
Ok, not sure if this is the Unity way to do this, but I got this working. My solution takes 2 cameras though. I create a flare object and a light object. The light object has a huge range so it lights objects from everywhere.
The flare object is on a skybox layer and I have a skybox camera that is rendering only the skybox layer, but rendering it at a depth less than that of the player camera (typical skybox setup… skybox camera matches only the rotation of the main camera).
So I set my flare object at a distances I want the flare to appear at all times in my game, and the light object renders as normal lighting things.