FPS Limit on Android Device

Unity Editor Version 2023.2.20f1

After building the project, I ran into a problem that the phone does not recognize that it is a game. I tested it on a Samsung A35 device and after installing the apk via Telegram, I tried to add the game to Samsung Gaming Hub, but I was given a warning that “The application is not a game, some game functions will not be available”, the game was added, but after launch, the buttons that are usually in other games from the Play Market disappeared (You can see this in the video). Then I went into the game and turned on the FPS counter and it shows 60, although the editor was 120. I turned off V-Sync, and set Application.targetFrameRate = 120, and set Timeline Custom FPS 120. But still, on this phone, FPS did not rise above 60. I removed Adaptive Performance. Before the build, I checked 100 times that the platform is Android (Android is). And I tried to install my Manifest, but nothing worked. Please help…

If more information is needed, please let me know.

In the screenshot in the upper right corner you can see that the fps rose to 120 when I opened the panel with system buttons. And you can also see that the Samsung buttons that are usually in games are not here. I also attached a screenshot with the buttons that should be there.

These buttons should be there, but they are not in the game.

When I turn on screen recording, FPS becomes normal and without restrictions. And also the phone supports 120Hz and it is enabled in the phone settings.

Video: