Free 3D Avatar Creator Tool (Ready Player Me)

Hey! My colleagues from Wolf3D and I have worked hard for the past year on the Ready Player Me avatar creation platform. It’s entirely web-based with additional SDKs for Unity and UE4. And it’s completely free to use!

We already have 1,000+ developers on board, including VRChat, SideQuest, vSpatial, and others.

Here are some of the features that our avatars have:

  • Mixamo-compatible rigs
  • 52 ARKit-compatible blendshapes
  • Hundreds of free customization options (we add them on weekly basis)
  • Option to integrate the avatar creator directly into a mobile Unity game

Feel free to check our website and give it a look: Integrate an avatar creator into your game in days - Ready Player Me

If you would like to use Ready Player Me in a commercial project, fill out this form to become a partner: https://readyplayer.me/become-a-partner

And if you have a project that used Ready Player Me, be sure to share it down below!

3 Likes

Hi
I have problem could you help me to fix it? When I integrate player me avatar in unity project some of its parts doesn’t appear like fits. Thank you.

Hey there! It’s best if you reach out directly to our developer support team: devs@wolf3d.io

I’ve started a tutorial series on using Full Body Avatars with Unity XR and PUN 2 Multiplayer. Hopefully it can help some folks.

2 Likes

How do the full-body avatars perform on Quest 2? I’m definitely interested — I love the style — but I worry that they might be too heavy. We would need 8 of these in the room at once.

On a related note, does the RPM SDK provide any built-in IK? Or do we need to find another solution (like Unity IK or FinalIK) for that?

Hey its JoeStrout! I probably wouldn’t even be a developer if it wasn’t for you!

I haven’t tested 8 in a room at once, but they seem fine.

I’ve transitioned from full body to half body, because I could never get full body super clean. But, I could never figure out FinalIK. Supposedly they work great with final IK.