Hey! My colleagues from Wolf3D and I have worked hard for the past year on the Ready Player Me avatar creation platform. It’s entirely web-based with additional SDKs for Unity and UE4. And it’s completely free to use!
We already have 1,000+ developers on board, including VRChat, SideQuest, vSpatial, and others.
Here are some of the features that our avatars have:
Mixamo-compatible rigs
52 ARKit-compatible blendshapes
Hundreds of free customization options (we add them on weekly basis)
Option to integrate the avatar creator directly into a mobile Unity game
Hi
I have problem could you help me to fix it? When I integrate player me avatar in unity project some of its parts doesn’t appear like fits. Thank you.
How do the full-body avatars perform on Quest 2? I’m definitely interested — I love the style — but I worry that they might be too heavy. We would need 8 of these in the room at once.
On a related note, does the RPM SDK provide any built-in IK? Or do we need to find another solution (like Unity IK or FinalIK) for that?
Hey its JoeStrout! I probably wouldn’t even be a developer if it wasn’t for you!
I haven’t tested 8 in a room at once, but they seem fine.
I’ve transitioned from full body to half body, because I could never get full body super clean. But, I could never figure out FinalIK. Supposedly they work great with final IK.