Hi all and thank you in advance for checking out my question.
I have an issue that I will try to explain:
I have an image (jpeg) of a map of Spain (in color) and I want to create a 3D model from this image. I’ve been watching some tutorials and following them, these are the steps I am following:
- With Gimp, I set the saturation to -100. I export the image as png.
- With Inkscape, in path > trace the bit map, remove background and I save it as svg.
- In Blender I extrude it, Export as bfx.
- So I have my model in Unity, the map of Spain in 3D, but I don’t have any image on it so I am trying to add the image but the model doesn’t get it, not as a standard cube does it. In fact, the model gets dark but i cannot see the image on the model.
This is the way I am figuring it out to get my goal but I don’t know if there is a better one or it’s a problem with normals when importing from Blender. Any advice or any recommendation about what to read or what tutorial I can watch, would be great
Thank you for your help.