Gamasutra article on 2D Animation Methods in Unity

Hi all,

I had a link to this in my sig, but I’m about to change that, so I wanted to be sure to point this out in case anybody’s interested.

I recently did a fairly detailed comparison of three different approaches to 2D spritesheet animation in Unity. The article, 2D Animation Methods in Unity, was featured on Gamasutra. They don’t have the best code formatting, but you can download the complete demo project and peruse it on your own computer.


Or, if you’re in a dessert-first sort of mood, you can jump directly to the web player demo, and then go back to the article to understand how it works.

I hope this is useful to somebody… I know I sure learned a lot from doing it.

Cheers,

  • Joe
2 Likes

Interesting breakdown. However, there’s more than one way to work with the animator driven approach, and it all depends on what you feed it in terms of properties.

Also, the animator approach has clearer benefits when moving to 3D - in fact it’s pretty much the only sane thing to use there, and of course benefits teams more.

All in all a fun article.

Totally agree with you about 3D, or for that matter, if you’re doing the sort of 2D where your character is carved up into pieces, and you want to animate by moving those pieces around. In that case it can make sense to blend from one animation to another, which is where the Animator is a real advantage.