Game Creator is a complete solution to kickstart your game in a matter of minutes. No coding required and suitable for both advanced Unity users and beginners. Say goodbye to frustration when being in the middle of the creative process of making games!
Game Creator is about this; Creating interactions without the struggle and frustration caused by debugging mechanics or coding missing parts. We think that making games should be a a flawless creative process and shouldn’t be interrupted by technicalities and bugs.
COMPONENTS SUMMARY
With Game Creator you can easily create game mechanics with just a few clicks. It comes with a bunch of flexible components that provide enough functionality to create almost any game. These components are:
Actions: Sequence of instructions.
Events: Fire Actions under certain conditions
Triggers: Execute Events and Actions when something happens.
On top of these components, there are also others that will help you bootstrap your game even faster. Game Creator is build so you can make games fast and frustration free!
Hotspots: These help you create interactive elements. You can change the cursor when hovering them, make the player look at them within a radius, etc…
Characters: Game Creator comes with production ready character systems. You’ll be able to move characters around, create routine patterns, make them interact with the player and so. They work with both Unity’s CharacterController component and the Navigation Mesh if you want to avoid obstacles.
Player: Is a special type of character that can be controlled using the mouse (Point & Click) or a directional controller (WASD, joystick, …).
Cameras: Game Creator also comes with a complete set of camera tools. You can switch between different cameras, make it follow the player, follow a path in a dolly-rail style and more!
Seems pretty advanced and intuitive.
I take it that you’ve closely studied existing semi-competitors like Makinom or Adventure Creator. If you manage to make this even more streamlined and effective, you’ve got a winner on you.
Thanks Gregorik! Actually, we bought Adventure Creator 7 months ago (when we started creating Game Creator) and wanted to extend it to fit our needs. Adventure Creator is a very robust framework with lots of functionalities, but we found ourselves having bunch of features we didn’t need or keeping legacy code to be compatible with 4.x versions of Unity.
With Game Creator we wanted to create more of a bare bone structure, and add features as separate projects. For example, if you want to create a game like Dark Souls, you might need an Inventory Manager (we’re currently working on it), but not a multi-branch dialogue system (coming soon).
By doing so, your project will only have the features you need and nothing else. On the other hand, taking this approach forces us to create extendable code, which sometimes, we, programmers, forget to do as we rush into the fray of coding ;)).
We’ve just updated the first post with new screenshots (we were in a kind of a rush since Unity approved the package in less than 12 hours when they normally take a two weeks or so).
By the way, don’t hesitate to drop us a line with any questions/suggestions you have! We’ll be happy to help!
Everything looks very polished and slick. Are the extensions (inventory, dialog, etc.) going to be included in the package as free upgrades or will they be additional purchases? What genre of games do you plan on being able to support?
Functionally it seems very similar to the $25 Adventure Toolkit (Unity Asset Store - The Best Assets for Game Making) which is making me think your asset might be over priced but I suppose it all depends on what you plan to eventually add. You definitely have a very professional and slick presentation throughout your asset, demo game, web site, tutorials, etc. and that to me looks very promising.
Thanks! For the moment we’ll be sticking with free packages as we think that our revenue should come from the main module, not from extensions.
We’re going to support mostly 3D games, whether they are adventure, action or RPGs. Our Roadmap starts with common modules, such as the Dialogue or the Inventory, but we have planned different combat systems, weapons, turn-based games, etc.
As for being it similar to Adventure Kit… Damn it, we still have to work on how to market ourselves :p. Adventure Kit is a set of independent scripts that help you build your game. With Game Creator you can build entire mechanics with the visual scripting tool, save the game’s state with the variable system, drag and drop characters inside the scene that work straight out of the box, create a complex multi-camera system (like the old-school Resident Evil) and a bunch of other stuff.
Here’s a small example of how to create a Matrix-like bullet time effect (The scene is composed of a floor and a bunch of rigidbody boxes, nothing else):
PS: We’ll try to work on the product description. Thanks for the feedback!
Yep, The Adventure Toolkit is no real competition to this. Makinom, however, is. I bought it 2 years ago, but never got into it: it lacks the slick interface and possibly the quick workflow Game Creator might have. So please keep the updates coming. And please aim for something even more efficient than ORK, Makinom, or even Adventure Creator.
Sure! We’ll dig further into Makinom! We’re currently focused on designing and tweaking the user experience but we plan on extending functionalities to cover even more features in the near future. Thanks for the input!
That’s a question we’ve been willing to answer! We were lucky enough to get our hands on Gameflow some months ago during Level Eleven and it is a tool that rocks! We know it might seem that both Game Creator and Gameflow look pretty much the same, but here’s the difference:
Gameflow focuses on exposing as much Unity’s functionality as possible. You actually “code” using their tool. The whole module is a visual scripting tool.
On the other hand, Game Creator provides a similar visual scripting tool, but instead of having lots of small actions, we have fewer and more complex ones. For example, in Gameflow there is no notion of character and to move one you have to use Unity’s transform methods. In Game Creator you simply call the Action “Move Character” and it will automagically move the character using the most suitable system (CharacterController, Navigation Mesh, etc…).
Plus, Game Creator comes with a complete Camera system, persistent Variables, Hotspots, a simple dialogue system, … pretty much everything you need to start developing a game.
You can actually call Gameflow functions from Game Creator, as both can complement each other. If you are comfortable using Gameflow but want a more game-focused tool to kickstart your project right away, pick both!
I have GameFlow but I think using that with your asset is a great selling feature. Perhaps you could work with the author to have a tight integration? I really see these two assets complementing each other which is cool.
Questions:
How is AI handled and how extensible is it (or at least, how is it now and what future do you plan for it?)
Does it have a character controller built-in and\or does it work with external ones?
Does it support First Person Perspective in addition to the 3rd?
Does this work with VR? My current project is intended to support Cardboard, GearVR and DayDream with the eventual support of Oculus and Vive.
Sure! There is no specific FPS camera motor right now (we’re adding this feature in our roadmap) but it can easily be achieved. Check it out for yourself in the video below
There is no AI module for now. we don’t know how complex of an AI you want to create, but let us share a small tutorial on how to make a simple patrol pattern.
Note: Making this tutorial we noticed there’s a bug when moving a character to a Marker as it faces the Marker’s direction at the beginning of the movement (instead of waiting until it gets to its destination).
There is a character controller built-in. You can choose to move the character using the Navigation Mesh system or using the Unity’s built-in CharacterController. The character animation is handled by another component called CharacterAnimator, which pretty much gives you the flexibility to create your own model with your own animations. For more information on this, visit https://docs.gamecreator.io/manual/characters.html#animating-the-character
Yes and no. You can setup a CameraMotor inside the player and it will follow the player’s head. But won’t move with the mouse (only directional keys). Since this feature has been requested a couple of times, we’ve added it in our short-time roadmap
We don’t have any VR device but Game Creator should work in any platform. We would need more information on what you want to do. If it’s not possible to share details of your project publicly, send us an email and we’ll try to answer your questions.
You’re more than welcome! We’re gathering a lot of feedback from you guys! We’re taking notes and we’ll be updating Game Creator with fresh new features! Keep the ideas coming!
Awesome! Keep in mind it’s still in Beta. If you find any bug or have a suggestion to improve Game Creator send us an email, drop a line here or open an issue in our issue tracker. Cheers!
If there’s built-in AI it would only need to be basic because that topic is its own can of worms. lol. Supporting ICE, Emerald AI, etc. would be the best solution.
Even if you test on Cardboard that would be good enough. However, if I purchase this and help give you feedback on anything that doesn’t work on VR would you be open to that?
I wanted to add that so far your presentation and support is spot on. I’m just going to have to purchase this. Looks like if I do come across issues you’ll be more than happy to help. Tutorial videos, for example like you have been creating, are awesome.
Absolutely! We’ll keep an eye to the packages you mentioned and try to support AI, though we don’t know whether it will be available in the short term.
Game Creator focus is not on VR but we’ll gladly receive feedback to support it as we lack experience in this particular field. We can’t promise we will fulfill your expectations so send us an email with your concerns and we’ll look into it