Hi Guys! Sorry for the incoming dumbs questions but, I’m trying to find out which route take to make my game.
Can I use Netcode for GameObjects with Gaming Hosting Multiplay gaming service?
To build a server and hosting it at multiplay, I have to build the same project as I using for the client? I mean, one build for the server and one build for the final client (The client build ask for data to server build, like transform position, network variables, etc.)
What is the differences between Relay and Unity Gaming Hosting Multiplay?
Thanks you all!