Get an AudioClip through a file (Not in the assets folder)?

I’m trying to make an easily modifiable game so players can make their own levels. One of these things I want them to do is add custom music. I want something kind of like what I’m going to explain here in the players perspective:

The player downloads the game. The player would go into the folder [Game]/[Game]_Data/CustomAssets/Sounds/music and put some custom music there. They then play the game, and the music will be playing in the background.

Is it possible to do this?

I’ve never done it but I’m guessing it’s possible. You need to get the path to the music folder, and extract the info there.

Similar to how save game uses a data path, you can also use that to read files for you to use in game.

Getting the files from the set path

I asked pretty much the same thing with an image, and how I did that was reading the file with an array of bytes, and then converting those bytes to an image. I wonder if that has been done.

used playing movies as an example, so it’s probably better to use this instead.

Im not sure if there is a better way, but you can use a web request to load a local file, so just pass the local file path of your audio file and use: