I would like to use the shader graph for my project. I tried to upgrate it to HDRP but when I used the unity method to upgrade all materials to hdrp materials it didn’t work and my project was destroyed. I have a recent backup so no much damage. It is possible to create an fresh new HDRP project and create my shaders in that project and then make them to work with the not-scriptable render pipeline?
Unfortunately, Shader Graph
will never work with the legacy Built-in Render Pipeline
and so won’t the shaders that were made with it. It’s solely compatible with the Scriptable Render Pipelines
(LWRP/URP and HDRP).
If you got some money on your hands, check out the Amplify Shader Editor. It works with all available render pipelines.
Well, If you believe in your project you have to invest some money. Thanks!
Is there any community around this asset?I can find help if I need?
(Sorry for the late reply )
There’s this official thread: https://discussions.unity.com/t/639772
They also have a Discord server: https://discord.gg/SbNs7zK
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