Hi everyone, I wasn’t sure how to address this problem as it’s quite specific and finding a guide to actually resolve the problem anywhere else has been unsuccessful.
I’m building a very simple game as part of a university project - I’m following a Linkedin Learning guide and using that as the basis for my project. I want to make my own 2D sprites and tile map for the project and have two problems.
1.) With the TileMap, when I make square tiles the same size as the ones in the guide (20x20px) and export them, my tiles are about 100 times smaller! There’s no obvious fix to this from a complete noobs point of view!
2.) The sprites in the guide are 16x16 pixel art. When I set Adobe illustrator to this, make a sprite and export, the sprite is again, much much too small. Scaling it up results in blurred pixels.
Am i missing something obvious here?
Thank you.
