Getting Unity 3 New Image Effects to work

:?

I’m trying to get the new image effects for Unity 3 to work like sun shafts, depth of field, bloom and flares, etc, but I can’t seem to figure out how to get them to start.

When I assign them to a camera, I get an errors, usually like “UnassignedReferenceException: The variable recordCenterDepthShader of ‘DepthOfField’ has not been assigned.”

There’s no place to assign these variables in the editor, and when I click them it opens PostEffectsBase. I tried putting that on the camera as well, but same stuff happens.

So what am I missing here or is there some way of doing this? Thanks

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sounds like you didn’t put all in you were meant to like the shader etc.

there shuold be a nexample scene showing it in setup form

same problem here, trying to add the new effects to an existing project.
I created an empty project with the only “image effect” package selected and then copied the all standard assets folder (only folder in the project) into my project, the depth of field give that error.

what’ the correct way to import the image effect into an existing project?

EDIT: found the packages in “Unity/Editor/Standard Packages”, using them everything works without problem

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I have this problem too

Edit: I eventually got it to work by deleting all of my standard assets and reimporting them. I actually did this a couple of times, and eventually I somehow fixed the problem. I think I did the same thing as arioch82