Hello,
I use deferred rendering mode, and when I enable global fog the skybox is disappearing. How can I have the fog and the skybox showing at the same time in deferred mode?
When the global fog is enabled:
When the global fog is disabled:
Hello,
I use deferred rendering mode, and when I enable global fog the skybox is disappearing. How can I have the fog and the skybox showing at the same time in deferred mode?
When the global fog is enabled:
When the global fog is disabled:
First link in Google on the subject:
https://github.com/keijiro/KinoFog
Here is alternative implementation of global fog effect that fades to skybox instead of flat color. ![]()
Has anyone gotten that fog working in 5.6?
Well, I didn’t get it to work the way I wanted it to be. I just settle with forward rendering for now. And I’m using 5.5.2f Not totally convinced to upgrade yet!
Same issue. Forward rendering not an option.
Still hoping for a fix, but am a little worried this is now a feature and not a bug.
How to set up Kino fog with Unity’s default skybox ?
When I switch to it I got error
Material doesn't have a float or range property '_Rotation'
UnityEngine.Material:GetFloat(String)
Kino.Fog:OnRenderImage(RenderTexture, RenderTexture) (at Assets/Kino/Fog/Fog.cs:131)
Does KinoFog work with URP? (I’m not sure, but probably not, because it maybe does not work with forward rendering. But I’m not sure about all this information)
UPD: it does work with both forward and deferred rendering, but I’m still not sure if it works with URP.
I just switched to the Density Volume already in Unity. Works great
KinoFog doesn’t appear to work with URP. If switch back to the built in renderer then it works ok. Has anyone been able to modify KinoFog to work with URP?