Hi guys, I’m currently preparing a pack of glow shaders for release in the asset store.
This is intended to be an simple and affordable way to add some glow effects to your games. The technique I’m using is not a post-processing effect, but rather an extra pass per glow mesh.
List of features:
Various types of glow animation (color, pulse, noise)
3 types of Glow rendering (normal, outline, volumetric)
Included in the package are “simple” versions of the shaders, which are optimized for performance but lack some of the visual features. As long as you don’t have tons of those on-screen it should be fine, as they are very transparency-heavy.