Hello Unity Team,
I am facing an ongoing Google Play policy warning related to a Unity Android security vulnerability.
Previously, Google flagged my app under Device and Network Abuse policy, stating that apps built with Unity 2017.1 and later contain a security vulnerability. Following Unity’s security advisory, I rebuilt and uploaded my app using a patched Unity version.
I have now rebuilt the app using Unity 6000.0.58, performed a clean build, and uploaded a new AAB. However, Google Play still reports the same policy warning for the new version.
I would like to confirm:
- Does Unity 6000.0.58 fully resolve the Android runtime vulnerability referenced in Google Play’s notice?
- Are there any additional required steps (NDK version, build settings, or known plugin issues) that could cause Google Play to still detect the vulnerability?
- Is there a recommended way to verify that the generated
libunity.so/libil2cpp.sobinaries are fully patched?
There is no evidence of exploitation, and I am actively rebuilding and re-uploading to ensure full compliance.
Any official guidance or confirmation would be greatly appreciated.
Thank you.