Graphics.Blit works with a shader graph shader if you specify pass 0 like so:
Graphics.Blit(null, blitTarget, blitMaterial, 0); No need for the RenderTexture=True tag.
Graphics.Blit works with a shader graph shader if you specify pass 0 like so:
Graphics.Blit(null, blitTarget, blitMaterial, 0); No need for the RenderTexture=True tag.