Grass can not be displayed properly on my devicesamsung I9000why

I have use unity3.4 build a terrain, and planting grass on it.
first time. it’s run very complete on my device, the flower and grass is show complete.
then, I build a new project,and build a new terrain, also planting grass and flowers.
but this time, the grass can not be displayed properly on my device(samsung I9000).
I can’t see any grass in my front, Unless I put the camera closer to the grass。(Detail Distance is 80)

Same for me.
The terrain for Android sucks big time.
I have written about it but no response from unity3D

Nothing about android but about mobiles being by far too limited performance wise. The high end ones are reaching the point where it can work with corresponding optimized settings.

don’t hope for gras though, gras needs a lot of fillrate, a thing you don’t have on mobile to waste (look at the unity 2.x paradise island on an intel gma and you will see what kind of tradeoffs you will need, gras range very short to 0 and alike.)

Bullshit…
I do have a highend phone and all other things i do is not a problem, but the terrain is broken.
Its has nothing to do that it would be slow when you have loaded the game.
Its slow to load and demand alot of memory even if you have an almost empty scene.
The terrain is broken on android and it seems that you never tried it.
I know my phone is not slow.
Its tweaked like hell. I also write my own kernel and rom to it.
So i do know how fast it is and what i can run on it.
So dont talk about things about top end phone when you clearly dont have a clue what you can do with them.

that it loads slow is a thing on top but thats an android problem, not a unity problem.
the terrain is 1 heightmap of your choosen size+ the splat map + the light map + the maps you use to paint + all foliage you paint on it, account for 30-60mb pretty fast … nice dream to load that from SD within a blink. EA and Gameloft titles with extreme optimizations don’t do it so having hopes to exceed what they achieved is pretty low to inexistant.

keep in mind, a single terrain is as data heavy as several q3 maps or whole levels in MW2 on Android if they were loaded in a single go