Guidance Needed

Alright, just gonna cut to the chase here.

I want to learn how to do this: Procedural Planets - Album on Imgur
If you didn’t look at the pictures, I basically want to learn how to create a single planet that has terrain geometry on it with seamless space to planet transitions. No, I don’t want to simulate a whole galaxy or even a solar system, just the one planet.

The reason I am asking for help is because for the past 2 or so years, I have been working as a technical artist in Unreal Engine 4, and from what I have read and seen, no one has been able to get even a semi decent procedural terrain working in that engine. However, I have seen a good amount of users generate terrain like that in Unity, which is why I am here.

My question is: What is the optimal path for learning what I linked above? I don’t know C# but am obviously willing to learn the most basic fundamentals and build up from there. I’ve looked at a lot of procedural terrain papers for the past few days and it’s just overwhelming.

I think this might belong in the Teachings forum instead of Support.

But anyway, this seems like a good course to follow:
http://www.lynda.com/Unity-3D-tutorials/Procedural-voxel-terrain/160270/177269-4.html

Part 5 of the course is on Procedural Voxel Terrains.

The course is aimed for Advanced users though, so you may need to build yourself up to that.

And remember: Almost everything is just 1 google search away! :slight_smile:

Thank you for that link, I’ll be sure to keep that series in mind for when I get to that level. Also, I am very much aware of how to use Google :wink: I was just having a very hard time wrapping my head around a set path to take to learning this specific area.

What I would do is go into it with a more ‘I wanna learn Unity and coding’ in general first, get yourself comfortable with the editor and general coding. Then check out that tutorial and see if there’s any parts you don’t understand, and go back and learn those parts

“I don’t know C# but am obviously willing to learn the most basic fundamentals and build up from there…”
I am, that’s why I said this. :slight_smile: I’ve actually used the Unity editor before, so I don’t really have any qualms with it. Basically just here to learn the coding part of it all without the added issues that UE4 has with procedural terrain. Was just hoping for something like what you provided in the link, so thanks for that. Going to start learning as much C# as I can and hopefully make my way up to that video series.