I’m wondering if anyone out there has used Unity to make a Text Adventure / Interactive Fiction?
More specifically, has anyone written a Text Parser system that works with Unity?
I think there was something magical about games with text entry, such as the early King’s Quest, Space Quest, Quest for Glory games, etc. And also some of the pure text adventures (with no graphics). There’s something about reading and entering text that opens up the mind, and connects directly with your imagination.
I’m thinking that Unity could be a great platform for writing a cross-platform game that supports Text Entry (and Text Parsing), especially if it could incorporate the data from a system like Inform 7 which is quite an advanced Interactive Fiction toolkit already.
With Unity, there would also be the option to add sound fx, music, and even graphics.
Is there anyone out there who’s dabbled with this area at all in Unity?
There’s no text parser on the asset store, but you can bet there’d be a market for one. The game I’m making right now uses text entry, and it’s just keyword based at the moment.
Sounds interesting. Using keywords is something I’ve considered, as it’s obviously much easier than creating an entire Text Parser system that understands concepts of Rooms, Objects, Characters, Inventory, Wearable Objects, etc.
Do you have any more info about your project online, at all? I’d be curious to see what you’re working on.
Thanks a lot @Pix10, that looks quite promising, despite some people complaining about bugs and lack of support on some platforms, it looks like the sort of thing that I’d like to check out. Cheers.
Always keen to hear of any more leads into the text adventure realm! Keep 'em coming.