HDProbe..RequestRenderNextUpdate() flash?

Hello,

I have an overhead style game with time of day going on. Everything works great, but when I call RequestRenderNextUpdate() on my main reflection probe, it causes a flicker. I think its basically making all the reflections go dark while it renders the probe again.

Any idea why this is happening and how to get around it?

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bump? Big deal for me over here :/.

Same here, found out it happens when you have Ambient Mode on dynamic in the Visual Environment volume.

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Bump, same in Unity2022.1.0b8 hdrp13.1.5.

it looks like all objects reflection probe go back to the globe reflection probe when at the frame you call “RequestRenderNextUpdate” .

Getting this as well—very visible and unpleasant effect.

What are you doing Unity guys? The bug is still there and a major issue in the latest version (Unity 2022.2.4f1, HDRP 14.0.5).

I’m unable to reproduce this at my end @OnikiKay - if you’re happy to raise a bug and pass me the issue number, or send me details of your setup over DM I will get this investigated and looked at asap