I have an overhead style game with time of day going on. Everything works great, but when I call RequestRenderNextUpdate() on my main reflection probe, it causes a flicker. I think its basically making all the reflections go dark while it renders the probe again.
Any idea why this is happening and how to get around it?
I’m unable to reproduce this at my end @OnikiKay - if you’re happy to raise a bug and pass me the issue number, or send me details of your setup over DM I will get this investigated and looked at asap