HDR Color Pickers broken

Within the ShaderGraph and the VisualEffectsGraph, HDR Color pickers look extremely weird.
The fields work, but the sliders can’t be used. The preview is pretty messed up too.

This appears within Unity 2022.3.27f1 with VisualEffectsGraph and ShaderGraph 14.0.11.
I am also using Odin Inspector 3.2.1, which could also contribute here, although I am unaware of Odin doing anything within VFXGraph or ShaderGraph.

Bump, I have that issue too.
This display bug is blocking, as it prevent selecting HDR values.

I just made in new HDRP project in 2022.3.37fl, created a new Shader Graph asset, opened it, and added a Color node. Then I switched the color node to HDR mode. When I open the color picker, it’s working correctly. Is there something else I need to do in order to reproduce your problem?