Objects in my Project go invisible randomly. Here is what I found in a new sample Project using 2023.2.18f1
Crossfading works on a default HDRP/Lit material:
This is the LOD Group with Crossfade Setup:
Per default, there is no crossfade keyword, while it still works?
But in my other Project, Unity adds the keyword (not sure when) on it’s own. Then, my Object is invisible…
So I tried adding the keyword here manually:
and it reproduced the problem, the object is invisible, as long as it’s not actively crossfading?
Sooo… what do I do? Unity adds the LOD_FADE_CROSSFADE keyword on it’s own in my other project, how can I avoid that? Or … make it work without being invisible?
When I create a Shadergraph and set “enable LOD Crossfade” it also goes invisible