HDRP Translucency and SSS

Hi All,

I have gotten done upgrading my project to HDRP and I am extremely satisified with the results. Now I am trying to recreate the effect of shadows cast through fabric. In the attached screenshot I took a real life photo of this happening on blinds in front of a window and am trying to use the built in Lit SSS or Translucency shaders to acheive the same effect in Unity to no avail. I have created a diffusion profile etc but am a little confused with things like subsurface mask map and thickness map etc. Can anyone assist? I have attatched my settings for the material also.

Hi,
Try with foliage diffusion profile and set thickness to 1

Hey that was great advice, however the foliage and skin profiles wernt already set up for me for some reason, but I found the settings for them and now it looks amazing thanks for your help.