Hi I am working on a scene and I’m wanting to have a very clean simple look very similar to what i have found here. This seems simple enough to achieve I have just a standard material on my objects but the general atmosphere is not quite there. Anyone have ideas on how to achieve something like this or a close to this, using shaders or image effects? I am running this on mobile so would need it to be efficient too. Thanks for your help.
It’s hard to do for mobile because of the lack of image effects. You will have to tweak it a lot, but might never be able to get the correct contrast. And indirect lightmapping looks like ass at small scales (white blotches everywhere).
Here’s an example. The top looks terrible, but the bottom looks a little better because it has image effects.
Unity Asset Store - The Best Assets for Game Making (Tonemapping Color Grading saturation/gamma)
GitHub - keijiro/KinoBloom: Bloom effect for Unity
GitHub - keijiro/KinoObscurance: Screen Space Ambient Obscurance image effect for Unity
omg that’s incredible! Thats pretty much exactly what im looking for! Would it be possible to upload the project file?
Click the download button at the top - https://drive.google.com/file/d/0Bxjeep36aHv4NWVCVkIyV3QzVEU/view
You will have to open the scene and click Build in the Lighting panel.
Ah that’s awsome thank you so much! This helped me out a bunch ![]()
