Help with Sprite Atlas (atlas preview is wrong)

I recently started getting into Sprite Atlases but for some reason they display the sprites wrong in the preview.
The atlas preview slightly distorts the sprites, extending some pixels but leaving most of them alone and looking as they should. The sprites look fine when I use them but they are wrong in the preview itself.

I have tinkered with the import settings for both the sprites and the atlas, and looked on the web but I still couldn’t fix it. I also re-imported the sprites and remade the atlas but the issue persists.

Of course, this doesn’t change the functionality of the atlas at all. The atlas works and the sprites look fine in game, I’m just wondering why they look all wrong in the atlas and if I can fix it somehow?

Images for reference: Unity Sprite Atlas Issue - Album on Imgur
Thanks for all help.

That is padding, if you want to disable I think you can go to your atlas on the inspector and set padding to 0. Padding is a repetition of pixels on the edges of your sprites which prevents graphical errors that arise from using 2d graphics in a 3d engine(unity). In this case it seems that your sprites don’t need the padding, however if you are using tiles for example, sprites that need to be lined up perfectly to the pixel will have gaps between them if you remove this padding.