Hi, I’m trying my hand with modelling and Unity for the first time, so sorry if this is a stupid question.
I made a model in Blender, a very simple one, but I have two problems.
- When I try to texture it in Unity, I select Diffuse from the Material, select a simple texture (wood in this case) it applies it but is just one color, brown. I tried other textures, like a grass one from Unity, and it only shows a shade of green.
- Some faces do not show in Unity. In Blender the model is ok, but in Unity I have these big holes
Image: http://i.minus.com/iddAwri0JplIN.png
What should I do? I read the tutorial about Materials, but there is nothing that helped me. Maybe I should texture the model in blender and then import it? Because I basically just modelled it and the imported it in Unity, maybe I missed some importan step? (UVs mapping maybe?)
Also, is there a way to avoid to have the wireframe superimposing over the model when I click on it? In the dropdown menù i selected “Textured” but the wireframe keeps showing up.