Help with texture

Hi, I’m trying my hand with modelling and Unity for the first time, so sorry if this is a stupid question.

I made a model in Blender, a very simple one, but I have two problems.

  1. When I try to texture it in Unity, I select Diffuse from the Material, select a simple texture (wood in this case) it applies it but is just one color, brown. I tried other textures, like a grass one from Unity, and it only shows a shade of green.
  2. Some faces do not show in Unity. In Blender the model is ok, but in Unity I have these big holes

Image: http://i.minus.com/iddAwri0JplIN.png

What should I do? I read the tutorial about Materials, but there is nothing that helped me. Maybe I should texture the model in blender and then import it? Because I basically just modelled it and the imported it in Unity, maybe I missed some importan step? (UVs mapping maybe?)

Also, is there a way to avoid to have the wireframe superimposing over the model when I click on it? In the dropdown menù i selected “Textured” but the wireframe keeps showing up.

Answer to the first question: You probably need to unwrap your uvs.

As for your second question it looks like the faces are flipped. That’s why they look like they are disappearing, they’re just facing the wrong direction.

Thanks. I need to unwrap the uvs in Blender, not Unity, right?

It worked, thank you!