Any tips on how to make these holes look more realistic? We cannot make an actual mesh that cuts into the wall due to some other limitations, so looking for a shader trick. I’m hoping it’d just look a little less like a flat black texture (which it is!) but almost like the start of a dark tunnel.
I personally would use Stencil Buffers. Not too sure how you’d best implement that using URP/HDR/ShaderGraph or how useful it would be for your specific project, but for Built In here’s a short article about it: https://www.ronja-tutorials.com/post/022-stencil-buffers/