How can I use teleport function in unbounded volume MR with XRI

hi, is there a method to teleport user’s position to a certain point and change the facing direction like XRI demo do?

I’m trying to use XRI in MR(unbounded volume) to make some demo. I found that the main camera always spawn at the zero point and change the Camera offset in XR Origin do not work. And I want to let user close to the “Teleport Anchor” without walking to the “Teleport Anchor” in the real world.

I believe you should be able to teleport the user relative to the Unity scene (not relative to the real world, obviously!) by moving the Volume Camera.

It works! Thank you. It seems that we can change postion and direction of volumn camera in unbound mode to change to user’s view.

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