Im trying to place materials on some walls but the textures are differently sized depending on how big the walls are.
You can either:
- Adjust the UV unwrapping in the 3d model. Depending on what 3d program you use, you can scale the UVs up. This will cause more of the texture to appear on the wall. Scaling the UVs down will cause less of the texture to appear on the wall.
or
- Assign a different material to the wall. In the material you can increase the Tiling amount for larger walls.
Personally, the ideal option is #1, since you will have less materials = fewer draw calls.