How do I make axis smooth, using new InputSystem

The old input system was smooth on the axis transition business.
But in the new InputSystem, when I release A button and then push D button, the X-Axis was update from -1 to 1 instantlly, and it’s not good at all, not what I need atleast.
Please help, how do I make the new InputSystem axis transition smooth?

1 Like

see so how do I get Input.GetKeyDown("A") ? - #3 by uani

Why is this not built-in? It is such a common issue when resolving differences between PC and Console inputs.

InputProcessor seems like a great place to easily implement this yourself… until you realize it has to be stateless.

Processors | Input System | 1.8.0-pre.2 (unity3d.com)