I have a direction that I would like my rigidbody to move towards, the way that the rigidbody.velocity works is in Vector3 format, however I would like to move at a certain degree angle, how might I achieve this?
There’s no one-to-one mapping between (single) angles and 3-d vectors, but one way to build a vector from an angle is as follows (C#):
Vector3 v = new Vector3(Mathf.Cos(angle), Mathf.Sin(angle), 0f);
You can of course swap the elements around and/or negate the terms as needed.