How ppl using URP and Shader Graph in games ? In my project all the textures getting pink.

The URP with shader graphs have great effects and stuff.

When I’m doing it in a new project it’s working fine but when I’m doing it in my already working progress project all my textures getting pink once I assigne the urp asset to the graphics settings.
I know there is no solution for that not something that work 100% so I wonder how ppl add this effects and graphics to games ? It’s driving me crazy that I can’t use this in my project/s.

I have old assets and packages in my project not from 2021 so I guess the old textures materials stuff are not compatible with the urp and shader graph/s so I wonder what else can I do ? buy now only new stuff from the assetstore ?

The RenderPipelineConverter might help you convert your Default Render Pipeline shaders to URP.
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.0/manual/features/rp-converter.html

I think most people migrate to URP when they start a new project, it is quite tedious to migrate an existing project to URP, it of course depends on the project complexity.