[Fix] Shader graphs not working with universal render pipeline (URP)

You need to create a Pipeline Asset for your project (In assets) [Create → Rendering → Universal Render Pipeline → Pipeline Asset (Forward Renderer)]. Then go to Project settings → Graphics and under Scriptable Render Pipeline Settings drag your Pipeline Asset into the slot. You must also drag the Asset into [Project Settings → Quality] and under Rendering you will find the same box. Your Shader Texture should now be working correctly!

7 Likes

Thank you!

1 Like

Thank you very much!!!