I am new to shaders so I have no doubt the issue is with me so I was wondering if you could lend some help.
I created a dissolve shader, then added that shader to a material I created. However when I add that material to my game object’s sprite renderer, the object doesn’t dissolve, it simply disappears.
I have searched google, the unity docs and can’t find the answer that makes the object dissolve into nothing as opposed to disappearing.
Any ideas?