I’m working in a game in which I want the player to be able to see the arms and not just the hands. I have a model (rigged) for the arms/hands. When I tried to use it with FinalIK I have issues with the humanoid rigging because, of course, it has no head or legs.
How can I rig it so it works? Maybe with null objects representing position of the rest of the body? Is there a better way?
Another option is, make a complete humanoid rig where the head, body, and legs just happen to be invisible. Then use FinalIK or even Unity’s built-in arm IK.