How to add arms to your VR hands? (not the entire body)

I’m working in a game in which I want the player to be able to see the arms and not just the hands. I have a model (rigged) for the arms/hands. When I tried to use it with FinalIK I have issues with the humanoid rigging because, of course, it has no head or legs.

How can I rig it so it works? Maybe with null objects representing position of the rest of the body? Is there a better way?

Thanks!

I haven’t tried it, but there is this asset: VRArmIK | Animation Tools | Unity Asset Store

You’ll probably need models, so VR Hands and FP Arms Pack | 3D Humanoids | Unity Asset Store is a possibility.

Another option is, make a complete humanoid rig where the head, body, and legs just happen to be invisible. Then use FinalIK or even Unity’s built-in arm IK.

Thanks Corysia and JoeStrout, I’ll try that and let you know!

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Hi Diegodaly, did you get anywhere with this? I’m also trying to do the same but VR resources seem few and far between.

I recently purchased VR Interative Framework https://assetstore.unity.com/packages/templates/systems/vr-interaction-framework-for-oculus-quest-161066 by Bearded Ninja Games from Unity Asset store which has arm, body IK already setup which can be reverse engineered however this is Oculus specific.

Many thanks