I imported a sketchup model into unity3D and I have also some texture. When I applied the texture in some specific section of my model, the texture turn on like a solid color and not what I expect look like. For example, if I add a grass texture to a sidewalk (simple rectangle), the result is that the sidewalk look like a simple solid green.
On the other hand, when I create a simple cube into unity3d and add the grass texture. The whole cube is cover with the grass texture and it is show very clear. Does anyone know how to fix this issue? any advice is very welcome…I want to emphasize that the collada file was created and exported using sketchup
