Fonts got a little bit bigger.
You do have a point to a certain extent, there usually needs to be a dedicated layout for most software to take full advantage of 4/8k. Unity could still do a better job of handling high DPI/rez screens though. Even at the most basic level, having a font and icons for high DPI screens would certainly make a difference.
The attached pic is from a 15" macbook pro retina, which is scaled to an effective resolution of 1440x900. Thereās a stark difference between the system font on the top bar and the unity font and icons in the editor. Since the editor is being used 100% of the time I wouldāve thought it makes sense to have a clear font and icons that scale, even if they stay the same relative size. At the moment it all looks pixelated.
Unfortunately, this seems to be deferred, no matter where the votes are.
I appreciate that this is a lot of mind-numbing drudge work and nobody likes doing that, especially when itās for a feature that doesnāt seem likely to impact sales, but this needs to be moved from āon the roadmapā to āin progressā.
I do have eyesight problems. My browsers, etc are configured to use larger fonts.
Using Unity requires much squinting from a few centimeters away especially when running at 2560x1440 or higher.
Unfortunately many companies view the user experience as supplementary to the core functionality, especially when it comes to accessibility. I personally think them of parallel importance and more companies should consider how the interface effects fatigue and productivity. Regardless of what features youāre using the interface is a gateway to everything. It may not necessarily impact the bottom line but it does impact the user. Ethically, itās important to design the interface to be as clear and accessible as possible across different screens for different users.
To be fair Unity does have quite a good interface considering all of what it has to display but thatās not to say they could do better. And the one area that needs attention is the tiny pixelated font and general crispness of the icons. I wouldnāt mind each component in the inspector having a slightly contrasting background to differentiate between each other as well, but can live without it :). Epic have a done a good job with unreal in this respect, their interface has a more stylised appearance that works quite well.
Iād just be happy with a higher quality font that stays crisp on high dpi screens for now, even if it stays the same relative size as it is. Surely that canāt be too much to ask. Maybe even a folder somewhere that will override the default font if the user puts a font of their own in there. At least then itās our fault if it doesnāt look right.
+1 for choosing font size
upgraded to hires screen, canāt really read the text anymore.
āIād just be happy with a higher quality font that stays crisp on high dpi screens for now, even if it stays the same relative size as it is. Surely that canāt be too much to ask. Maybe even a folder somewhere that will override the default font if the user puts a font of their own in there. At least then itās our fault if it doesnāt look right.ā
@jackhearts , Make sure that your monitor is set for text instead of gaming. The fonts in the Unity Editor looked terrible and I went all through every Windows 10 font setting to try and make the fonts look better. But nothing helped (Monodevelop looked perfect, so I thought it was a Unity Editor problem). Anyway, Iām using a BĆ©nQ 1080p RL2460H Gaming monitor and the āDisplay Pilotā app that came with it had different settings. I changed the Color setting from a Game Mode to Picture Mode: Standard and that made the fonts in Unity look beautifulā¦crisp, and clear.
(crosspost from feedback page)
I cannot use the unity editor because of bad eye strain the little text gives me, even with windows DPI settings up etc. It took me lot of time to write own tool but it will never match unity in featuresā¦
I would even pay for this to be done.
I would also accept a untested build of the unity editor with the bigger text size even if it wasnāt working 100% correctly (like text overlapping in some places etc).
Please do add this finally for at least some people this is a big deal rlyā¦
In the meantime people with vision problems and unity can use a screen magnifier. Itās never as good but what can you do?
noā¦ your answer is not accepted Digital Apeā¦ There should be a simple preferencxes entry - set font
Iām on mac and the external screen I use doesnāt have picture modes like that. I canāt comment too much on the issue you had but Iād say if everything else looked fine except unity then it was still something wrong with unity causing problems in game mode.
The 2nd screen I use is an LG 23" @ 1920x1080 (not high dpi) so the problem isnāt as obvious because the sharpness of text in other programs isnāt hugely different. Itās still small in unity, and still isnāt that crisp. However, the problem is far more evident on my high dpi mac screen. Itās not that unity text looks any worse, itās that everything else looks so much better. High fidelity graphics next to low, yuk.
Itās an area I feel is lagging behind a bit. My eyeballs would certainly appreciate time spent refreshing the ui. For me the font is the biggest priority, followed by better icons, and then maybe some little designy things like custom bg colour for hierarchy elements and tabs, resizing a few bits and bobs, that sort of thing.
Please add this simple function to preference. This was asked 3 years agoā¦
It should not be as difficult as adding advanced features.
It is a very stupid decision of not using Unity Editor, just because the font size is too SMALL for high-resolution monitor???
Small fonts will hurt the EYES of programmers working long hours.
Please be considerate. Thanks.
If it would be that easy without breaking EVERYTING they would have done it already.
The unity interface system was build in a time that 1080p was not even a thing. So itās no wonder they did not head 4k displays in mind.
Yes they are working on it ā¦ screaming about it will not make it go faster.
Thatās understandable in terms of re-sizing the actual elements. Iām sure increasing the font size is a can of worms requiring a lot of ui work. But it canāt be that difficult to at least include a better quality font that renders clearly on high dpi screens, even if it stays the same size (Iām being a bit of a broken record with that statement). Or say, ātick this to allow free re-sizing of fonts but donāt complain if it messes upā.
Unity was released in 2005 for OSX only, at a time when imacs were already using 1440x900 and 1680x1050 rez screens and the following year they were up to 1920x1200. The majority of devs using this software are the ones most likely to h
I shouldāve checked the roadmap, looks like retina/hdpi support is coming in 5.4 slated for march.
3 years and nothing? Please, see this on a 1080 full screen and the difference of the standard solid font of Windows and blurred font of the Editor, really hurts my eyes. Just tell us where is the config file, thanks, amazing editor.
There is no config file. See the previous post about the roadmap.
āEric
cesar. I had that same exact blurry problem. I mean exact. Monodevelop fonts were crisp and clear, the Unity editor fonts were blurry. And I was very surprised that it was a problem with my new monitor. I just selected a different Picture Mode preset. e.g. Standard over RTS. And then Unityās fonts were beautiful too.
But my monitor is a BenQ gaming monitor so it may be different or may not work on yours.
Iām having exactly the same issue. The only solution iāve came up with so far is changing my resolution before running unity. this does of course, make the text in mono childishly huge. but if the unity developers refuse to admit the problem and then actually fix it thereās nothing else that can be done.
As mentioned, Retina/HDPI support for crisp fonts is on track for 5.4 around mid march
So here we are, March is almost ended, are there news on this?