How to combine "Underwater" group with the rest of the shader graph?

I got a “Stylized Water URP Mobile” shadergraph from an online tutorial.
Separately, I found a shadergraph that creates an illusion of an underwater effect by stretching vertices down based on camera position.
This is that shadergraph:

I put that shadergraph into the “Stylized Water URP Mobile” shadergraph as a Group that I have labeled “Underwater”.

My question is: How can I combine these shader graphs and not break either?
Thank you for any help.

I can’t guarantee it will work exactly the way you want, but this is how you would combine them.