Hi,
I have a rather complex model exported from blender, its a render of a small city. I want to apply some physics simulations to it and that would require it to have colliders. Here is a close up of on of its sections:
I want the mesh colliders to be more accurate to its shape, such as individual buildings and such are detected by the mesh colliders.
When I add a “mesh collider” to this object, it creates something similar to a box collider… not very helpful
Is it possible to add a more accurate mesh collider?
If not possible as a built in Unity option, can some one kindly suggest an asset that would make this possible.
Thank you

