Probuilder being really stupid about mesh colliders, dont know why (mesh collider inaccuracy) Fix?


Yeah, dont know why this is happening, if i made it in blender it would import probably just fine, even after restarting unity it is still doing this. I dont want to have to create a NEW CUBE for every minor addition to the map.

Disable “Convex” in the Mesh Collider component.

thanks man!

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