Hi guys , i have been given an assigment at work (I’m doing an internship con a small video game company) , i have to gradualy turn our main character (which is composed of 50+sprites) into a full white silhouette whenever I the player presses a certain button on the keyboard.
I tried Lerping the current spriteRenderer color to white but doesn’s seem to work . I have read that one way of achieving this effect is to use shaders . Is that the only way to achieve that effect?If so : Where can I find good documentation/examples/tutorials about Shader programming in Unity? Will programming a brand new shader that does this little effect be too hard for a guy who has never programmed any shaders at all?I’ve been reading the Unity documentation on shaders , but there are a lot of things thar are still confusing to me . I hope you can help me.