I have just made a new 2D URP Core project in Unity 2022…3.44f1. I have put a single sprite into the scene, turned the global light off, and it has no effect. Adding point lights to the scene also has no effect.
I’ve done a bit of Google to try and solve this, but all of the answers I saw were basically, “Make sure you are using the right material. And if you create a new URP project, by default the sprites will have the right material”.
Well, this is a default URP project, and the material on the sprite is: “URP/2D/SPrite-Lit-Default” which is what everyone was recommending.
So, I have no idea what to do. Is this a bug with the latest version of Unity 2022 where lighting is not set up correctly by default? Or is there an extra step? Going into my Project Settings > Graphics, it is using URP as the pipeline asset, so yeah, no idea. I also added a “Pixel Perfect Camera” component to the camera, but that shouldn’t affect the scene view anyway I think.
Ok so I realised I need to update this. I had the inspiration to change the colour of the global light. That does in fact change the colour of sprites in my scene. Without changes, below.
Making the light red:
What throws me, though, is that turning the light off leaves the scene looking like the first image. It does not go black. I’m getting the feeling this is a camera or lighting setting. What am I missing? Weird that this isn’t a URP default.
I have no lighting settings set for the scene. This is the environment lighting settings (again, these were default except I changed the colour to black):
Graphics settings:
URP settings:
Anyone? Seems like somebody should know this? Furthermore, I noticed lights do not make game objects “glossy” and “shiny” and light up like they do in the default render pipeline, at least not with this default URP sprite material. This seems like pretty boring default light behaviour. I want light intensity to affect how my objects are lit up. At the moment I don’t see the point of URP lights - the only URP benefit I’m seeing is shadergraph.