2d light does not work on sprite shapes

I have a Global light 2d added to my scene, and I also have a simple sprite shape added as well. No 2d lights have any affect on any sprite shapes. Well that screams I am doing somethign wrong. After some research I found I have to use default-diffuse as my material. Well that was pink, then I upgraded it to URP even though I am in a URP project. Well its no longer pink but I still have no lights affecting any sprite shapes. Can someone please point me to the check box I need to toggle to get this to work. Thanks in advance.

Version I am using is 2021.3.24f1 . This is a simple 2d URP project. With literally 4 objects in a brand new scene to not much to mess up.

Hi!, I know this question is quite old, but for anyone experiencing this same problem, It could be due to wrong materials, my sprite shape was not working with 2D lights either, notice in the first capture, how it is the only object not being affected by lights.

9131896--1267792--upload_2023-7-7_11-53-14.png

You can fix this by changing the sprite shapes materials to the sprite default material, it’s called Sprite-Lit-Default
It’s located in this folder: Packages > Universal RP > Runtime > Materials
Or just choose any sprite, and click in it’s material to find it, you’ll be directed to it.

9131896--1267795--upload_2023-7-7_11-54-17.png

Also, check your sorting layers, just in case, to check if the sprites sorting layer, is being affected by that particular light.

PS: I’m using Unity Version 2021.3.10f1

Hope it helped someone.