I have added the sprite inside the PNG in my SpriteAtlas
I put a SpriteRenderer in a scene.
I start this scene.
A) How can I know if the sprite is loaded from the SpriteAtlas or from the PNG ?
B) How can I be sure it’s the SpriteAtlas or the PNG that is loaded in my memory ?
Worth noting that the Sprite itself remains as is, whether atlas or single. The Sprite reference is lightweight though. That third reference could be - but I’m not sure - simply a sprite frame reference meaning it represents the portion of the atlas texture from which the sprite is drawn. I believe this is still technically a texture type in Unity but it shares the atlas’ texture memory, it’s not a copy of the texture.